Glitch Politics (Smith)

‘In 1982, we … could jam a screwdriver into the circuits because we faced no retribution. We could trip the computer and watch it fall, because it couldn’t respond in kind. Now, in 2012, we can be bullied and controlled. We awake to news of drones laying waste to those on our terror watchlist. We are virtually stripped naked at airport security. We are witness to car accidents, prostitution and murder on Google Earth. We are denied a loan because the formula says no. In short, the noose of technology has become tighter. We’re developing a grudge. And when we dislike, we mock. We photobomb the system. We parody. We use code to avoid the encoded.

Our current power politics are built on technology, which is why many clap with glee when masked jokesters hack corporate Web sites, when mustachioed avatars front takedowns of intelligence agencies, when former Russian spies do lad mag shoots and hackers get talk shows. We get a chance to see these tools of power corrupted against “the system.” Power structures 932, People 5. It’s an unfair fight, but we can sleep at night knowing the machine has a flaw, somewhere. Its vision is faulty, its logic not watertight. It wants us to be machine-readable, symmetric, processable. We laugh by wearing t-shirts with its own distorted machine graphics. We blast the glitchy, whomping distortions of its delicate audio circuitryWe use the physical against the digital. In 1983 we played tic-tac-toe against your mainframe. Now we loop images of your mistakes, alongside celebrity wardrobe malfunctions and kitten comedy. We know your secret formula.’

Scott Smith, ‘Glitched Out,’ 23/04/2012

photo by: lightwerk

[key texts] The Caryatids

Creative Commons Licensephoto credit: nicolasnova

I’ve spent most of the past month wrestling with the meaning and significance of this book; trying to work out what manner of beast it might be. A challenging task, with cascading revelations. To kick off, three observations:

1. Bruce Sterling is the Chairman – when it comes to his writing, I get all twitchy and excitable, with little possibility of critical distance.

2. Despite that, as a novel, The Caryatids (2009) is a conspicuous failure.

3. And despite this, I rate it as one of the most bold and important books of the last decade.

Caryatids? In classical architecture, a caryatid is a load-bearing pillar carved into a figurative sculpture of a woman. Something like this, from Athens’ Erechtheum:

The Porch of the Caryatids
Creative Commons License photo credit: photographerglen

Sterling’s caryatids are a set of clones, born of and raised by the ubicomp-obsessed widow of a Balkan warlord as tech support for a looming environmental apocalypse:

‘They had been the great septet of caryatids: seven young women, superwomen, cherished and entirely special, designed and created for the single mighty purpose of averting the collapse of the world. They were meant to support and bear its every woe.’ (pp. 18-19)

Personally, this conceit read as nothing so much as an inversion of what-I-knew of Ayn Rand’s Atlas Shrugged (1957), in which all the smart, productive people abscond, triggering societal collapse. In The Caryatids, collapse precedes the titular superwomen, who are created to hold up the world.

In this, Bruce sets up the conditions for a fascinating thought experiment, a microcosm of the whole structure/agency thing. When the girls’ ubicomp-mediated upbringing is interrupted in an attack by Balkan guerillas, the survivors scatter. Like light through a prism, the novel’s trio of genetically-identical protagonists allow Sterling to deploy a strange twist on the three-act narrative, with each chunk representing a single, stand-alone story, or point of inflection.

In embracing this structure, the novel reads like the bastard offspring of Gulliver’s Travels (1726) and Shell’s Signals & Signposts (2011) – some cumbersome and wholly unexpected mix of soap opera, satire, technical manual, and manifesto.

  • The first clone-sister, Vera, remains in the Balkans, doing some heavy lifting on an environmental remediation project, under the banner of the Acquis: a post-geographic civil society group populated by anarcho-communist, exoskeleton-clad cyborgs.
  • Mila, the second sister, marries into the ‘Family-Firm’, a South Californian mafia, taking in ‘real estate, politics, finance, everyware, retail, water interests … and of course entertainment.’ (p. 92)
  • The final clone, Sonja, is a soldier-slash-field-medic in China, ‘the largest and most powerful state left on Earth.’ (p. 185)

Three takes on the apocalypse: cyborg environmentalism, Californian dynasticism, and Statism ‘with Chinese characteristics’. In The Spectre of Ideology (1995), Žižek notes how, from the inside, it often seems…

‘easier to imagine the ‘end of the world’ than the end of than a far more modest change in the mode of production, as if liberal capitalism is the ‘real’ that will somehow survive even under conditions of a global ecological catastrophe.’

In this, The Caryatids seems to have taken Žižek’s words as a direct challenge, with Bruce creating convincing, detailed visions of both. End of the world?

The Caryatids poses a scenario where, by 2060, climate change has resulted in a near-total collapse of state authority, leaving, as Doctorow puts it, ‘a slurry of refugees, rising seas, and inconceivable misery.’ The world as we know it is dead and buried.

Change in the means of production?

Well, none of the scenario-environments Bruce presents can realistically be seen as a continuation of the status quo. The Los Angeles chapter could, perhaps, be seen as a perverse iteration on start-up culture, but there seems to have been enough of a substantive change for it to represent something truly novel.

Brilliancy, speed, lightness, and glory‘ is a mantra we find repeated throughout the narrative, echoed by actors and agents from each of the political blocs. Within Acquis society, glory has been framed as the ultimate of virtues: ‘Glory was the source of communion. Glory was the spirit of the corps. Glory was a reason to be.’ (p. 47)

Seen against a background of environmental collapse, these Catholic values conjure some of Bruce’s earlier thoughts on something he dubbed ‘Gothic High-Tech‘:

‘In Gothic High-Tech, you’re Steve Jobs. You’ve built an iPhone which is a brilliant technical innovation, but you also had to sneak off to Tennessee to get a liver transplant because you’re dying of something secret and horrible.

And you’re a captain of American industry. You’re not some General Motors kinda guy. On the contrary, you’re a guy who’s got both hands on the steering wheel of a functional car.

But you’re still Gothic High-Tech because death is waiting. And not a kindly death either, but a sinister, creeping, tainted wells of Silicon Valley kind of Superfund thing that steals upon you month by month, and that you have to hide from the public and from the bloggers and from the shareholders.

And you just grit your teeth and pull out the next one. A heroic story, but very Gothic. Something that belongs in an eighteenth century horror novel. Kind of the “man in the castle” figure.’


Creative Commons License photo credit: pittpanthersfan

This reassertion of a catholic-gothic sensibility is something I have explored elsewhere in relation to domestic and homeland (in)security. In Caryatids, Bruce links the catholic-gothic thing to science fiction’s origins in the romantic tales of Mary Shelly and her ilk. In the words of Vera’s confidant, aiming for something close to reassurance: “You can’t convince us that you’re the big secret monster from the big secret monster lab. Because we know you, and we know how you feel.” (p. 21)

We can see it in anxieties about the impact of new technologies on what it means to be human, with some kind of public broadcast of brain activity amongst the Acquis fundamentally changing the nature of sociality and group identity: ‘These were people made visible from the inside out, and that visibility was changing them. Vera knew that the sensorweb was melting them inside, just as it was melting the island’s soil, the seas, even the skies …’ (p. 26)

In this world, an individual’s relationship to technology is characterised by ambivalence, suspicion, and a wholly gothic dependence. ‘The Acquis and the Dispension hated China’s state secrecy, for they were obsessed with rogue technologies spinning out of control. Internal combustion: a rogue technology spun out of control. Electric light: a rogue technology spun out of control. Fossil fuel: the flesh of the necromantic dead, risen from its grave, had wrecked the planet.’ (p. 230)

This catholic-gothic tendency also manifests in the protagonists’ total and instinctive loathing for each other, a detail rooted in the uncanny self-annihilatory narratives of shapeshifters, body-snatchers and doppelgängers, and something Sterling leverages to great effect.

But this is, ultimately, a story of redemption; redemption and agency. It plays with some of the worst-case scenarios for the unfolding climate crisis, and then shows some ways in which, despite everything, humanity might be able to claw its way back from the brink. It’s one of several books I could cite that, post-2000, have begun to refresh our vocabulary of the future, with the potential to shift talk away from the simple-minded narratives of collapse and technological salvation – stories we use to absolve ourselves of agency and responsibility.

Rückfahrt nach Trstenik
Creative Commons License photo credit: Konrad Hädener

Working with a novum-packed narrative, Sterling focuses on the fallibility and inadequacy of the superstar, the wunderkind, and the auteur. Despite everything, this is a decidedly anti-heroic book. The clone-sisters are twisted fuck-ups. Deployed as ‘agents of redemption’, the weight on their shoulders leaves them febrile, erratic, and riddled with neuroses.

The real solutions are in the systems of participation; superstructures capable of supporting a raft of increasingly radical projects. In the words of Californian wunderkind Lionel, the answer is openness: such radical projects “need widespread distributed oversight, with peer review and loyal opposition to test them. They have to be open and testable.” (p. 252)

Chinese state secrecy isn’t the answer. Despite it’s pretensions, the can-do attitude of the Californian ‘military-entertainment complex’ falters, powerless, in the face of earthquakes and volcanoes. And the European techno-anarchists, however seductive their vision, are an ‘extremist group’ practicing ‘sensory totalitarianism’ to brainwash climate refugees.

Of course.

Whatever the novel’s narrative flaws, the first chapter is worth the price of admission, as a near-perfect combination of worldbuilding, character and cognitive estrangement.

Overall? Compelling and transformative, shot through with veins of disarming sincerity, The Caryatids is part second-hand motorboat, part Viking funerary barge. Departing the harbour, it sputters and flames. Then it sinks.

But by that point, it’s already rewired your brain.

Objects in mirror are less real than they appear

Some early, inchoate notes on design fiction.

car_0017
Creative Commons License photo credit: David Boyle

Disclaimer: I’m not a designer, I just work with them.

Bruce Sterling (2009):

When science fiction was born from its radio-parts catalogs, design was also born as the streamlined handmaiden of industry. (…) But these two sister disciplines, born within the same decade and surely for similar reasons, soon parted ways. The sisters were distantly cordial; but they saw no common purpose.
Design, which is industrial, has clients and consumers, while science fiction, an art form, has patrons and an audience.

An ethics of design fiction?

I asked the question, and Adam answered with something that triggered a deep, visceral unease, for reasons I found hard to qualify.

~ not so much that he missed the point, as that he missed my point, hitting back with a diatribe on the complicity of design fiction in consumerism, as an annexation of fiction by corporate R&D and, more sweepingly, the market …

Not untrue, whatever my issues with his argument. At its least objectionable, we can see this tendency in Intel’s Morrow Project, and the strange feedback loops between Minority Report and the Kinect.

Whatever else it may be, design fiction is propositional.

So, is there room for a propositional ethics of design fiction?

Turning our eye to the role of design under conditions of post-Fordism, collapsonomics. The role of design outside the market. The role of design in foresight, and of foresight in design.

Scott Smith (2011):

A common characteristic of these creators is a facility to take a nascent technological capability and bend it around a moral, ethical or social issue, intentionally or as by-product, and thereby provide a useful thinking space to model implications and consequences. They continually ask questions about what it means to attempt to put emotion into technology, and by doing this, they create and explore hundreds of mini-scenarios of a human-technological future. Whether you agree or disagree with particular views of how these futures may unfold, the questions need asking, if only to provide a better sense of the direction(s) we wish to pursue.

‘Be the change you can, and simulate the rest’ (Stuart Candy, 2011)

Simulation is a big word.

As ever, the opposition isn’t virtual/real, but real = virtual+actual.

Without framing or labelling, seeded in the real world, such objects and material scenarios blend awkwardly into their surroundings. Fiction passing as truth. The closet of the (un)real.

So, when I talk of an ethics of design fiction, I’m really asking: to what extent is this thing we call design fiction built on deceit? What of consent? Is this even a problem?

Here, I turn to Jane McGonigal’s PhD thesis, This Might Be A Game – where she briefly touches on the Lumiere brothers’ Arrival of a Train at La Ciotat (1895) as a case study for the performance of credulity.

This pioneering short film is an anchor the oft-repeated origin myth of film studies, in which, startled by the sudden appearance of an approaching train, a significant chunk of the original audience were reported to have screamed, fainted and fled the theatre.

A parable on the dangers of immersive media … and a myth soundly demolished by film historian Tom Gunning.

McGonigal (2006):

‘Gunning rejected the idea of an audience cowed by the cinema’s then unprecedented illusionist power, proposing instead that spectators were engaged in a sophisticated, self-aware suspension of disbelief. By feigning belief during their first filmic encounters, Gunning suggested, viewers framed their own experience, willfully playing along with the director. (…)

Today, as a result of Gunning’s work, the vast majority of film scholars reject the once-prevalent notion of panicked, passive, and hyper-receptive audiences. They recognize, instead, that the earliest filmgoers were playful and intentional participants in the creation and maintenance of cinematic illusion.’

Alternate reality games as the performance of credulity. Conspicuous consumption as the performance of affluence.

Could we unhitch conspicuousness and consumption? A world of Potemkin products; after the Potemkin village.

#

A bright green, propositional design fiction?

To paraphrase Bruce: When will you be more environmentally friendly than your dead great-grandfather?

When all you consume is Potemkin products, made mostly of stories? When your furniture is future fab-feed? When your possessions and keepsakes have been digitised and uploaded to the cloud, continuing to be felt in your life as the imprint of so many semiotic ghosts?

#

What can we say about thinking in public?

Design fictioneers as Sloanean media cyborgs par excellence, subsisting in those places where reality is at its thinnest.

The nascent role of the ‘in-house bard’ and the cult of the auteur.

Performativity, as ‘that reiterative power of discourse to produce the phenomena that it regulates and constrains.’ (Judith Butler, 1993)

The disproportionate agency of certain non-human actants, when those actants are films, gizmos, hoaxes, or exhibits.

That uncanny sense of not being able to work out whether or not something is real, of not being able to feel out the joins between fact and fiction. Whispers of ontological uncertainty.

What, after all, is produced by design fiction?

Affect, belief, desire, conversations, discourse, fear, unease.

The technological imaginary?

The future?

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If they’re actually enacting the future, should design fictioneers have to work under a warning label? A kite mark, disavowing the reality of said artifact or film clip. A footnote, aknowledging the lack of a supporting material substrate.

And if not, why not?

[future shock] Markus Kayser is an alchemist

Exquisitely shot footage, part of ‘Solar Sinter’, a final project from RCA graduate Markus Kayser. How’s that for sense-of-wonder?

((Echoes of Magnus Larsson’s bacterial dune-cement, Rachel Armstrong’s limestone-secreting Venetian protocells, Cesar Harada’s oil spill cleaning robots, and Project LiloRann. Apparently, our century’s mega-engineering is molar, scalable, and crowd-supported.))

TV On The Radio: ‘Will Do’

As a brother-in-arms to that last post, I give you Dugan O’Neal‘s video for ‘Will Do‘, from TV On The Radio’s latest album, ‘Nine Kinds of Light‘:

Design fiction in the service of art rock, and a killer example of cyborg sensoria. Splendid stuff.

[key texts / future shock] Cities on the Edge

If you’re reading this, you need to lay your hands on a copy of Transhuman Space: Cities on the Edge. I’ve written previously on my appreciation of the weight and seriousness of the Transhuman Space setting, and this particular supplement, from science writer Waldemar Ingmar and polymath-transhumanist Anders Sandberg, is no exception.

Razor-sharp futurism, sketching the possible shape developments in architecture, infrastructure, and urban culture over the next century, including a plausibly surreal vision of Stockholm, circa 2100.

93 pages. $12.99. Includes the phrases, ‘Beyond advances in life extension, uploading could in principle allow an ageless posthuman monarch’ and ‘The Nuiwhare Heretaunga arcology outside Hastings, New Zealand, was constructed in 2058 as a Maori cultural community.’ High-quality brain food. Recommended.

(That said, I’m slightly concerned to see the best futures work being smuggled into popular culture through RPG supplements — what would Stuart Candy say?)

Cyborgs, Cascadia, Capitalism, Superstruct, Superflux

It’s been a busy couple of months. In anticipation of a potential September return to London, I’d scheduled a marathon series of pints with interesting people, in the hope of reverse engineering a way to make enough money for rent, food, and a speedy internet connection. It seems to have gone well, and – as a result – I’m feeling a lot less fight-or-flightish about the prospect of a looming adulthood.

Roughly simultaneously, I’ve also been working with post-disciplinary design company Superflux; levering my newfound knowledge of cyborg anthropology to help with a project about (dis)ability and the post/transhuman sensorium. Here’s their enigma-drenched summary:

‘Between that, we are prototyping a series of ideas for our new Lab project titled ‘Song of the Machine‘, a mind-boggling optogenetics/neuroscience project in partnership Dr. Patrick Degenaar, Newcastle University and Dr. Anders Sandberg. This is a long-term project with different design aspects. But for now, our first short piece (to be done in less then 4 weeks!) is commissioned by the Science Gallery, Dublin, for their upcoming exhibition HUMAN+ The Future of our Species. Super exciting!’

It is, at that; and includes a trip to Ireland in mid-April – the perfect opportunity to collect some more material for a personal project on collapsonomics and European electoral politics.

In the meantime, some reading …

By me; hosted elsewhere:

By other people:

Epizo(ot)ic Media

With DARPA threatening to enlist America’s patriotic dogs in the defense of their homeland, and the IEET looking at the rights of non-human persons, this whole interest-nexus seems pretty close to simmering over (note to self: really need to read Johnson’s Where Good Ideas Come From).

Definitions:

  • epizoic adj 1 describes a nonparasitic animal or plant that lives on the external surface of a living animal, 2 describes plants whose seeds or spores are dispersed by being attached to the coats of animals
  • epizootic adj describes an outbreak of disease that rapidly affects many animals in a given area at the same time

This, then, is the other side of the cyborg/robot coin — machines and animals/plants as ways of interrogating the boundaries and agency of ‘the human’, as we move forward. Adding biology to technology (esp. media), rather than the other way round.

Theun Karelse, writing at the Institute for Augmented Ecology:

Non-humans are fitted with wearable technology, in past decades it has predominantly been GPS, but what happens when they start carrying rich mobile media like we do?

In its original set-up groWorld at FoAM set out to investigate interactions between plants and humans from multiple perspectives. This includes work on minimising borders and maximising edges between man-made and vegetal, by entangling culture & cultivation {sym}, building & growing {bio} and nature & technology {sys}. Some HPI-s (human plant interaction) prototyped at FoAM are human-plant gaming, plantbased solarcells and a foraging application for smartphone. Later Angelo Vermeulen has been working with cockroaches for his Entomograph see insects. IforAE, a temporary research within FoAM is currently investigating epizoic (epizootic) media to look at trans-species social networks.

Check out his list of projects — an set of items that should help you start to bend your brain around the (still permeable) boundaries of the field.

Further reading: