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	<title>Comments on: [BoRT] Free Territory</title>
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	<link>http://justinpickard.net/2009/02/bort-free-territory/</link>
	<description>Dispatches from our Digital/Material Future</description>
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		<title>By: News from California</title>
		<link>http://justinpickard.net/2009/02/bort-free-territory/comment-page-1/#comment-1375</link>
		<dc:creator>News from California</dc:creator>
		<pubDate>Wed, 25 Feb 2009 06:01:37 +0000</pubDate>
		<guid isPermaLink="false">http://justinpickard.net/?p=577#comment-1375</guid>
		<description>&lt;strong&gt;The Internet is Full of Neatness...&lt;/strong&gt;

While flipping through the referrals for my flickr images, I noticed that this picture of Settlers of Catan board had (relative to my other images) a lot of views. The reason, as best as I can tell, is that it was used as a stock image of Settlers in t...</description>
		<content:encoded><![CDATA[<p><strong>The Internet is Full of Neatness&#8230;</strong></p>
<p>While flipping through the referrals for my flickr images, I noticed that this picture of Settlers of Catan board had (relative to my other images) a lot of views. The reason, as best as I can tell, is that it was used as a stock image of Settlers in t&#8230;</p>
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		<title>By: Thomas</title>
		<link>http://justinpickard.net/2009/02/bort-free-territory/comment-page-1/#comment-1374</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Wed, 25 Feb 2009 02:38:51 +0000</pubDate>
		<guid isPermaLink="false">http://justinpickard.net/?p=577#comment-1374</guid>
		<description>Awesome take on it, and I&#039;m honored you picked my post to &quot;mutate!&quot;

The idea of taking the &quot;path&quot; of the train, and turning it into an area that is changed in shape and size opens up a lot of cool dynamics, I think. It means that game strategies are not just interpersonal, but also spatial--how much of a buffer does a player&#039;s base have? Is it possible to cut them away from the rest of the mass (and what happens to each half when that occurs)? It becomes almost like a weird, socialist, hex-based Go.</description>
		<content:encoded><![CDATA[<p>Awesome take on it, and I&#8217;m honored you picked my post to &#8220;mutate!&#8221;</p>
<p>The idea of taking the &#8220;path&#8221; of the train, and turning it into an area that is changed in shape and size opens up a lot of cool dynamics, I think. It means that game strategies are not just interpersonal, but also spatial&#8211;how much of a buffer does a player&#8217;s base have? Is it possible to cut them away from the rest of the mass (and what happens to each half when that occurs)? It becomes almost like a weird, socialist, hex-based Go.</p>
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		<title>By: February ‘09 Round Table - Updated 02-23 : Man Bytes Blog</title>
		<link>http://justinpickard.net/2009/02/bort-free-territory/comment-page-1/#comment-1373</link>
		<dc:creator>February ‘09 Round Table - Updated 02-23 : Man Bytes Blog</dc:creator>
		<pubDate>Mon, 23 Feb 2009 13:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://justinpickard.net/?p=577#comment-1373</guid>
		<description>[...] 22 - Nostalgia for the Future: Free Territory. Justin starts a game design concept, with promises to build upon it going forward, and manages to [...]</description>
		<content:encoded><![CDATA[<p>[...] 22 &#8211; Nostalgia for the Future: Free Territory. Justin starts a game design concept, with promises to build upon it going forward, and manages to [...]</p>
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