Alter-Urbanism | Chernobyl, Ukraine

[Part of the alter-urbanism project]

In the aftermath of the 1986 nuclear reactor disaster, Chernobyl has been cast as a city reclaimed by nature. As to whether this portrayal is justified by the evidence, the jury’s still out … but whatever the truth, it certainly hasn’t been allowed to stand in the way of a good story.  Take the first-person shooter S.T.A.L.K.E.R.: Shadow of Chernobyl (based loosely on Stalker (1979), a film by Andrei Tarkovsky).  The game and its 2008 prequel – S.T.A.L.K.E.R.: Clear Sky – are both set in an alternate reality where a second nuclear disaster caused strange changes in the zone of alienation.

We’re talking a strange mix of historical fact, malevolent alien hive minds, and a multitude of mutant beasties. A reflection, then, of the symbolism lashed to Chernobyl in popular culture, public memory, and the collective unconscious?

So, what does this tell us about the alter-urban typology? This wild city isn’t simply anarchic, chaotic (as a “feral city”), or organised in a way which ignores / subverts the precepts of “Western” urbanism (as a “rogue city”) … instead, it actively endangers the bodies of those who would seek entry. Rather than amorality and ambivalence, the “wild” of the physical environment and its perverted forms of (un)nature approach the human intruders with absolute emnity.  For a better sense of this reading of the setting, have a look at this trailer for Clear Sky.

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(Image courtesy of Vivo (Ben))

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